Designing & prototyping an interactive game on Figma was much more challenging than I had anticipated.
My role focused on designing the card UI and implementing prototype interactions. Meanwhile, the other designer created illustrative assets, and I collaborated with them to ensure their assets integrated smoothly into the prototype.
In Figma, I utilized components, variants, variables, and Boolean properties for prototyping, allowing players to hover, click, and unclick on cards naturally.
In our prototype, you can also win or lose depending which cards you play. Naturally, the first turn does impact the second turn. Figma's variants and variables allowed us to create different pathways in the same prototype.